Sport

In computer science, „sport“ does not have a specific technical definition and is not a standard term within the field. However, in some contexts, it may refer to the application of CS principles in the development of sports-related technologies. This includes areas like sports management software, performance analysis tools that use data analytics and machine learning, video streaming and broadcasting technologies, and mobile applications for sports engagement and fan interaction. The intersection of sports and technology has grown significantly, incorporating elements such as augmented reality (AR) and virtual reality (VR) to enhance training and viewing experiences. Thus, while „sport“ itself is not a defined term in computer science, it relates to the broader use of technological solutions to address challenges and enhance experiences in the realm of sports.